Getting Ready for Diablo 3

Diablo3Launcher

Tomorrow, May 15th 2012, is a big day in PC gaming. Diablo 3 launches. And I’m installed and ready to go.

Now, I know I said I wasn’t going to play Diablo 3.

“Now that Diablo 3 will require a constant internet connection even in single player, I will not be buying it.”

I stuck to that. I did not buy Diablo 3. I got it for free by signing up for the World of Warcraft annual pass.

I’m sure there are some that will see this as hypocritical. And it may be. But my attitude is that I do not want to support certain types of DRM with my money. I am OK with playing Diablo 3 if Blizzard is willing to give it to me for something I was already going to purchase, which they did. I’ll play through it over the next few weeks and then head back to Azeroth.

I’ve been reading up on the story over the last week. PC Gamer has a nice write up of the lore so far. I enjoyed getting caught up since I never finished 1 or 2.

I have also been thinking about what class I want to play. I’m strictly a mage/wizard in MMOs like WoW. However, I’ve had fun with the warrior type in Action-RPGs like Diablo and Torchlight. They tend to make the beginning of the game easier. So do I go with a barbarian or wizard?

Right now, I’m leaning toward wizard. I have a few friends that are going to be playing too. I think I will enjoy playing with them more as a wizard than anything else. We’ll see, though. I’ll start with the wizard but allow myself to change my mind if it’s not as fun as I would like.

I’ll report back with my initial thoughts later this week.

Returning to Azeroth

DraigI fought it for as long as I could but World of Warcraft pulled me back in.

I’m not sure what did it. About a month ago I was listening to the guys on Weekend Confirmed talk about the new expansion Mists of Pandaria and I wanted to play again. But if I’m honest, I’ve been on the verge for longer than that. I think it started in December with The Old Republic.

I was excited about The Old Republic for a few reasons. First off, it looked like we might, “get the old band together.” A lot of the guys from my guild in WoW (Sovereign Legion) pre-ordered it. We even had the guild created and ready to go before launch.

Secondly, I’ve always enjoyed the Star Wars universe. I thought that setting would help me get over my aversion to MMOs that are not WoW. Plus, Jedi and lightsabers are just plain cool.

Finally, it seemed to me like Bioware was trying to take an interesting approach to the light side/dark side dynamic of Star Wars. Initial interviews made it sound like they were defining the light side as community minded and the dark side as more individualistic instead of good and evil. I was intrigue.

However, it all fell flat for me. I’ve heard many people describe SWTOR as WoW set in the Star Wars universe. I agree with that assessment. I felt like I was playing the same game with a different skin.

Now, that’s not to say that is necessarily a bad thing. For me, however, it didn’t work. My biggest problem was finding the desire to grind out the levels when I already had a level 80 in WoW. So I didn’t play as much as my guild mates and I fell behind. I wasn’t having any fun with it so I cancelled before the first month was over.

At first I thought I was MMOed out. The more I thought about it, though, the more I realized that wasn’t the case. I just didn’t want to play any MMO that wasn’t WoW.

And yet still I waited. I knew I would enjoy playing WoW again even if I was playing alone (which I would be since no one was coming back with me). But I tried playing other games instead. I had a whole list of games I wanted to play (and will get back to eventually).

But then Blizzard announced their annual pass promotion would end on April 30th. This promotion gave WoW players several freebies for signing a year long contract. One of those freebies was Diablo 3.

So I finally did it. I signed up for the annual pass and purchased Cataclysm. And I have to say, man, it’s good to be home. Smile

Draig hit 82 yesterday. He is working his way through Mount Hyjal. I will write a more in depth article about his progress soon as well as one on my plans for Mists of Pandaria.

Picking My Next Game

I need to pick a new game to play since I quit Deus Ex. However, my list of possibilities frightens me. How do I pick just one? I want to get through them all but I’m not making much progress. Where do I start?

I narrowed the list down to 3.

  1. Half-Life 2 – I finished this pretty soon after it came out in 2004. I have been itching to play through it again since they added the achievements. I started my FPS Blitz thinking I would play it after I finished Deus Ex. However, I’m not so sure anymore.
  2. Bulletstorm – I added this to my list hesitantly. I like that it adds something to the FPS genre with its skill shot system. The juvenile language has kept me away up to this point. I bought it on sale for $5 thinking I might be able to look past that to enjoy the game.
  3. Serious Sam 3 – I LOVE Serious Sam. It and Unreal Tournament are the two games I’m talking about when I say I love to run and gun in FPSs. It might be a good change of pace from Deus Ex.

Half-Life 2 has been calling my name for a while. The empty achievement screen is taunting me. However, there is a problem.

Apparently the Source engine doesn’t handle newer PCs very well sometimes. I fired Half-Life 2 up just to see if I could get into it. It’s not playable on my machine. It stutters every few steps I take for some reason. I’ve looked around but haven’t been able to find a good solution. So I’ll have to try something else for now.

Bulletstorm’s skill shot system intrigues me. You gain points by using the energy leash to kill enemies in creative ways. It seems like it would add quite a bit to the normal FPS formula.

I jumped in to see if Bulletstorm is my next game. I played through the first 15 minutes but it just didn’t grab me like I was hoping. I’m sure it picks up later. I’m just not feeling it right now.

Maybe Serious Sam is it. I know I will enjoy it once I really get into it. And it is definitely a change of pace from Deus Ex.

Serious Sam is known for its hordes of enemies. You will turn a corner or come over a hill and see a huge open space with armor and health in the middle and know EXACTLY what is going to happen. As soon as you pick those up, 100 baddies will spawn.

One of the most memorable moments in the first game was the first time you met the headless kamikaze.

That moment sums up everything Serious Sam is to me. If 3 can even come close to that, I’ll be hooked.

That’s it! Serious Sam 3: BFE it is!

Stumbling Over Deus Ex

new-game

So I’m playing Deus Ex: Human Revolution. I really am. I’m not going to let my feelings about the original trip me up. I mean it. I’m going to finish it. Really.

Right?

Actually, I don’t think I’m going to make it. I’m almost 5 hours in but have lost momentum.

I’m not really sure what my issue is with Human Revolution. The decision to go guns blazing instead of stealth seems to be more acceptable that it was in the original. There is a choice at the beginning of the mission with no moral judgment passed, at least from what I’ve seen so far.

And yet, I still feel like the game wants me to go stealth. A lot of the characters I talk to mention the sneaky way into wherever it is they are sending me. And a stealth play-through seems to be the only “pure” way through.


Spoilers ahead…

I Am A Gamer and I Am Entitled

There has been a lot written over the last couple months about gamer entitlement. Gamers are becoming more and more vocal about things they don’t like. And some in the game industry don’t like it.

They use the word “entitlement” as a derogatory term. They don’t seem to like the fact that we are finding our voice.

So I feel the need to say:

I am a gamer and I am entitled

Jennifer Hepler

I want to be very clear about something before I get started. I am going to make the argument that gamers have the right to push back against things they don’t like. However, as with any relationship, there is a line. And that line was run over, crushed, spit on, and then raced past in the case of Jennifer Hepler.

Gamespot published a story by Laura Parker on February 21 called The Dangers of Gamer Entitlement in response to the abuse leveled at Hepler, a BioWare employee. She made a comment in an interview several years ago about making it easier to skip combat sections for those who are only interested in story. Some people didn’t like what she said and proceeded to demean and humiliate her.

This story is not about gamers acting entitled.

It’s about assholes being assholes.

It is reprehensible. To treat someone like this because you disagree with their opinion is pathetic.

Parker wrote:

“But BioWare has the right to do so much more. It has the right to pursue legal action against Hepler’s attackers. It has the right to shut them out of its community, to refuse them any kind of service in the future. It has the right to tell them that this behavior has no place in the gaming community, to show them that every sexist, racist, comment only serves to undo years of growth and progress in changing outdated attitudes in the industry.

Like us, BioWare has the right to stand up to each and every gamer who brutalized, harassed, and dehumanized Jennifer Hepler, a game developer who to date has dedicated her working life to making games better for the very same people who turned on her.”

She’s right. BioWare can (and should in my opinion) do all of those things. And we as gamers should support them.

Comments like, “Grow a thicker skin please” and “is anyone surprised” are not helping. Yes, if you express an opinion on the internet, there are going to be those that respond with vitriol and hate. But brushing it off like this ignores two big consequences:

  1. A fellow human being was deeply hurt by cowards hiding behind the anonymity of the internet. For what? Trying to think critically about how games are created to make them more fun for more people? How dare she! /sarcasm No one deserves this and we shouldn’t be so quick to dismiss the very real pain she felt.
  2. The relationship between BioWare and its fans was damaged. Do you think BioWare heard any rational, articulate, well made arguments after the abuse started? Of course not.

If we want to have a voice, we have to stand up against this. I know there’s no way to stop it. So we must make our voice of positivity (tell the developers when you love or appreciate something), encouragement, genuine discussion of the issues, and even disappointment expressed constructively louder and more prominent.

Exercising Our Voice

Thankfully, there have been examples of gamers exercising their voice in much more constructive ways. However, it seems to me like some in the game industry take just as much issue with these.

The two examples I’m thinking of are the Mass Effect 3 ending and the Steam group, A Call for Communication about the Half-Life franchise.

There has been a lot said in the last few days about whether a game is a form of art or a product. And those arguing it is art are arguing gamers have no right to demand anything about that art.

“But regardless of the ending’s narrative consistency or emotional impact, there’s a key misunderstanding happening here: This ain’t our story. By demanding the creators change it to suit our preferences, we’re breaking an unstated contract.” J.P. "kincher skolfax" Grant on Gamer’s With Jobs

Grant goes on to compare the relationship between a designer and a player to that of a magician and an audience. The audience is there to enjoy the show. As the audience, you, “aren’t the one in control of the performance. So you play along. You don’t demand the lovely assistant be sawed in thirds instead of halves, because you are not the one performing the trick.”

The idea here is that the decisions the designer makes about a game are theirs to make and the player has no right to demand anything else.

“But players are not creators, and consumers are not designers. We do not have ultimate say over what the game includes or does not include, despite the convincing responsiveness of corporate social media and the panacea of the almighty patch.”

Now he’s not saying that the player has no right to express an opinion about something they don’t like (“That’s not to say we shouldn’t subject games to thoughtful critique”). His argument (it seems to me) is that once a game is released, the story is done. Any critique that is leveled would be in hopes of affecting the next game, not changing the current.

Then there is the issue of Half-Life 3. In his article Opinion: The dangers of gamer entitlement, Alex Wiltshire takes issue with the Steam group, A Call for Communication and their “A Red Letter Day” event. The event called for as many people as possible to play Half-Life 2 on the same day to let Valve know there are people who care about the Half-Life franchise and want to know where things stand.

“Valve won’t have forgotten, of course, about the 2009 protest over the release of Left 4 Dead 2, which gained over 16,000 followers who feared the sequel would freeze development of the first game, insisting that Valve hold "to its promise of free, continual updates to Left 4 Dead in order to build and sustain the community.” It took careful public communication from such figures as one of its lead developers, Chet Failszek, to talk the protesters down, as well as inviting the protest’s leaders to the studio to discuss what could be done. It poured water on the flames of disgruntlement, but it also surely bit into the creative process of actually making games, which is what developers are primarily for.

But most game players don’t know – or fundamentally care – about the realities of game development. In a market awash with high quality cheap entertainment made by developers running over themselves to show their dedication to their audiences, it seems inconceivable to players that the realities of funding a studio might get in the way.”

The idea here is that game development is hard and all events like this do is distract companies from making them.

Our Role

The feeling I get from these and many other articles and tweets is that gamers should be passive consumers of games, that it’s ok to have opinions as long as they are not expressed too strongly and aren’t expected to change anything. Just take what the developers and media give you and be happy with it.

The problem I have with this idea is that it misses the most important point.

The game industry exists for gamers.

There are 4 major players in the game industry:

  1. Developers – Create the games
  2. Publishers – Market and in a lot of cases fund the development of the games.
  3. Gaming Media – Report about the games
  4. Gamers – Purchase and consume the games

With a few exceptions, developers and publishers do what they do to get gamers to open up their wallet and buy games. Developers create games they hope gamers will buy. Publishers fund games they think gamers will buy and then market those games to convince gamers to buy.  If no one buys, no matter how critically acclaimed something is, studios shut down.

The gaming media is also looking for gamers to pay, although with attention instead of money. Most sites are funded through advertising (publishers trying to convince gamers to buy). They can only sell enough advertising space to stay afloat if they have enough of attention. And so they write about things that gamers are interested in so the gamers will give them attention.

If gamers are the point, why shouldn’t gamers have a voice? Why should we not be able to hold developers, publishers, and the media accountable for what they promise and produce?

For example, the promise of Mass Effect is that the choices the gamer makes matter. That’s why it imports saves from 1 into 2 and then 3. That way the whole experience ties together.

Gamers feel like that promise was not fulfilled. We have every right to demand that it be fulfilled. And we have every right to take our money somewhere else if we don’t feel BioWare has responded sufficiently.

The promise of Half-Life is even stronger.

“Valve®, developer of the blockbuster series Half-Life® and Counter-Strike™, announced Half-Life® 2: Episode One debuted at #1 on retail PC game charts across Europe, including the dominant markets of Germany, UK and France.

Episode One, released at retail outlets and via Steam® on June 1st, is the first in a trilogy of episodes that will conclude by Christmas of 2007.” First In Half-Life Episodic Trilogy Debuts at Number 1, June 8, 2006

So an announcement on Steam from 2006 told us we would see Episode 3 by Christmas of 2007. We were told Episode 3 would be out, not announced or in the works, over 4 years ago.

Again, we have every right to demand better communication from Valve. You’ll notice that’s all the group wants. We aren’t demanding that Half-Life 3 be released tomorrow.

“The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return.

So, Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve’s attention by delivering a basic message:

Your oldest and longest running fanbase would like better communication.”

No vitriol, no hate. Just a simple request for any kind of communication about a game we can’t wait to play. We want Valve to talk to us.

Their Role

Now, I want to make something clear. I have said gamers have every right to make demands of developers, publishers, and the gaming media. However, I have NOT said that they are obligated to listen to us. It is perfectly acceptable for them to say, “We hear you but no”.

A recent example of this is Diablo 3. Blizzard decided to require a constant internet connection to play Diablo 3, even in the single player campaign. This upset a lot of people, myself included. And we let Blizzard know.

Blizzard’s response? “We hear you but we feel this is best for our game.” (my paraphrase from different sources)

I don’t like it. I wish they would change their minds. But they won’t. They made a business/design decision to go in this direction.

Fair enough. I just won’t be going with them. I’ll wait for Torchlight 2 instead.

BioWare, on the other hand, seem to be taking a different approach.

“Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received.”

Obviously we don’t know completely what that means yet but it seems like they are going to be adding  some of the things gamers have been demanding.

What It Boils Down To

As a gamer, I have choices. In fact, I almost have too many. I listed 24 games in my FPS Blitz that I want to play, 20 of which I haven’t more than started yet. I own 220 games according to Steam. And there is a new one on sale EVERY DAY.

And that’s just on Steam. There’s also Kickstarter, The Humble Indie Bundle, and free to play games like Age of Empires Online, Everquest, and DC Universe Online. There are so many places for me to spend my money and attention that I can be picky.

I can tell developers and publishers what I want and I can take my business elsewhere if they don’t provide it.

I am entitled to my voice. I’m entitled to let developers, publishers, and the gaming media know what I love, hate, and everything in between.

I am a gamer and I am entitled

Super Meat Boy – Forest Dark World A+

The Forest Dark World

Here is the next video in my Super Meat Boy playthrough. In it, I get an A+ on all the levels in the dark world of The Forest chapter.

The dark world contains more difficult versions of the levels in the light world. You unlock each level by getting an A+ in the light world version of the level.

The achievement for completing all of these levels without dying is the Squirrel Boy achievement. I was able to get the Wood Boy achievement in the light world but still don’t feel confident enough to try for the Squirrel Boy one yet. You will see in this video that I need to practice before I can get it.

Enjoy!

Super Meat Boy – Forest Light World Warp Zones

The Forest Light World Warp Zones

I continue my Super Meat Boy playthrough in this video. I unlock and complete the warp zones from the light world of The Forest chapter. I unlock Commander Video and get 11 bandages total, which unlocks Headcrab.

Enjoy!

Deus Ex: Human Revolution – Expectations

I have had a rocky relationship with Deus Ex. I bought the original game around the time it came out in 2000. I was excited about an FPS that was trying to add something to the genre. However, that excitement quickly faded to dread.

As I mentioned in my FPS Blitz post, I love First Person Shooters. I had played hours and hours of Heretic, Duke Nukem 3d,  Half-Life, and Unreal Tournament by the time Deus Ex was released. So, while I was excited about it bringing something new to the genre, I was pretty set in the way I play FPSs.

My style at the time was heavily influenced by deathmatch. I was a run and gunner all the way. Standing still or moving slowly meant death so I never did. And I shot first and didn’t bother with questions.

So that’s how I approached Deus Ex. I blasted my way through the first level. After all, it was supposed to be a viable option. You could use stealth or strength.

Except the game then proceeded to berate me for killing everyone. I started getting speeches from different characters about how bad it was to do things the way I did. They were telling me I should find ways to accomplish things with less bloodshed.

I’d never had a game make me feel bad about the way I played it. I thought run and gun was just another option. But now it’s telling me there is a right way and a wrong way.

So I just stopped playing. I wasn’t interested using stealth. I wanted to run through guns blazing. Since that wasn’t right, I was done.

I’ve tried to go back to it a few times since then. I have heard so many people talk about what a great game it is. I didn’t want to miss out on a great experience because of my style of play. I even tried to go stealth a few times. But it never worked. I would give up again before I even got started.

But wait. If I can’t even play through the original, why am I including it and Human Revolution in my FPS Blitz? Why would I play something that makes me feel so bad about myself?

To be honest, I’m not quite sure. There’s just something that won’t let me let Deus Ex go. Plus, from what I understand, Human Revolution isn’t as bad as the original.

I will say the boss fights in Human Revolution are part of the reason I’m playing it. I know most people hated them. But they hated them because they broke the game if you are trying to go stealth. They would put all their points into a stealth build so they wouldn’t have to fight anyone and then hit someone they couldn’t stealth around. They weren’t built to fight yet they had no choice.

But I’m not interested in stealth. I want to run and gun. So I will have a build that’s ready for those bosses. I am actually looking forward to them because they fit my play style.

So I’m going to run through Deus Ex: Human Revolution with guns blazing. No stealth. Just the way I’ve always wanted! Smile

Super Meat Boy – Forest Light World Bandages

The Forest Light World Bandages

In this video, I continue my Super Meat Boy playthrough. I get the 7 bandages from the levels in the Light World of the Forest Chapter. This does not include the bandages in the warp zones.

Most of these bandages are fairly easy but there is one that normally gives me a lot of trouble.

Altamont Bandage

This is level 18, Altamont. I HATE bandages that are hanging out in the middle of nowhere. It almost always takes me 10 or more tries to get this one.

Of course, after saying all that, I was able to get it on the first try in this video. I’m pretty sure it is the only time I have been that lucky. But that’s Super Meat Boy for you.

Enjoy!

FPS Blitz

I love First Person Shooters.

There are no other games I can zone out to like FPSs. I love starting up something like Half-Life, Serious Sam, or Unreal Tournament and letting my reflexes take over. I love the mindless fun.

FPSs are the major reason I am a PC gamer. The K & M  in K & M Tavern is there because of my love for this genre. I’ve tried to play them on consoles but nothing compares to the keyboard and mouse.

Over the last several weeks I have been itching to get into some FPSs. My backlog is full of them. So I’m going to start playing through them.

Originally I thought I would set a rule that I can only play games that I haven’t completed. The more I though about it, though, the more I realized I don’t want to do that. There are a few I want to play again.

  • Half-Life 2 – I finished this game long before they added the achievements. I’ve gotten a few of them but not very many. This gives me an excuse to play this amazing game again.
  • Bioshock – I have wanted to play this one again since I finished it last year. It hit me on an emotional level like no other game. So I’m adding it to the list as well.
  • Portal/Portal 2 – I loved these so they go on the list too.

Here is the full list of games I’m adding to this Blitz (the * denotes games I have already completed):

  • Bioshock*
  • Bioshock 2
  • Bioshock Infinite
  • Bulletstorm (Possibly. Still debating this one)
  • Deus Ex
  • Deus Ex: Human Revolution
  • Doom
  • Doom 2
  • Doom 3
  • F.E.A.R. (and the expansions)
  • F.E.A.R. 2
  • Far Cry
  • Half-Life 2*
  • Hard Reset
  • Portal*
  • Portal 2*
  • RAGE
  • S.T.A.L.K.E.R.: Shadow of Chernobyl
  • S.T.A.L.K.E.R.: Call of Pripyat
  • Serious Sam 3: BFE
  • Singularity
  • Unreal
  • Unreal 2: The Awakening
  • Wolfenstein 3D

As you can see, there is a mix of old and new, from Wolfenstein 3D and Doom (two of the originals) to Bioshock Infinite (which comes out later this year).

You might also notice there is no Call of Duty or Battlefield on this list. I’ve played a lot of multiplayer COD but never had any interest in the single player. I’m not really sure why. I never tried it so there wasn’t really a basis for my lack of interest.

However, after playing Homefront last year, I know my lack of interest is justified for me. I don’t enjoy the scripted experience. I’d rather play Serious Sam. Smile

I’m not sure how long this list is going to take me. 24 games is a lot. Some of them can be long if you let them (i.e. RAGE and Deus Ex: Human Revolution). But this is my playlist until I’m done.

So I better get started. Deus Ex: Human Revolution is up first. w00ty w00t!


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